Vehicle bodies are available in different sizes and larger bodies require larger factories. ![]() The game has some unusual features in that its units are not preset - they're modular and designable, and the weapons, chassis and propulsion options are unlocked from research or, in the campaign, through Artifacts. The campaign follows the story of the Project, as they search for Artifacts of technology from before the Collapse, encounter and fight off hostile Scavengers, meet factions like the New Paradigm and Collective who are not friendly, and eventually discover the true cause of the Collapse. ![]() The game has two main modes: the campaign, and a sandbox mode called 'Skirmish', which can be played online against humans or against A.I opponents. They were determined to build a new world out of the ruins and recover as much pre-Collapse technology as possible. The group took shelter here and, eventually, were able to restore the old systems to service. After a long struggle against marauders, and wars over the most basic of resources, they find an abandoned underground military base. The surviving humans split into bands of scavengers as a result, fighting for survival.Ī small group of survivors fled Seattle in early 2086, trying to escape to the Rocky Mountains, which they had heard to be relatively radiation-free. In an Planetary Societal Collapse Apocalypse How that becomes known as "the Collapse", civilization collapses, and nuclear winter ensues. The world's countries, detecting the launches, fire their own nukes at North America, and NASDA's Laser Satellite defenses fail to fire against them. In year 2085, a space-based American nuclear deterrence system, NASDA, develops what is thought to be a systems fault and launches nuclear missiles at all the major cities around the world. ![]() The game is set in a post-apocalyptic scenario in The Future, in, obviously, year 2100.
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